ISerializerSettings
Type interface
Sources
ISerializerSettings is an interface: it describes a shape of data and is not imported on its own.
Inheritance
ISerializerSettings extends IEntitySettings.
ISerializerSettings is extended by IChartSerializerSettings.
Properties
excludePropertiesType
ArraySince 5.3.2Properties to leave out of the output, e.g.
"data".excludeSettingsType
ArraySettings to leave out of the output. Ignored when
includeSettingsis set.fullSettingsType
ArraySince 5.7.0Settings whose plain-object values are written with all their keys.
In other settings, a plain object comes out empty.
functionsAsType
"string"|"function"Default"string"How adapter callbacks are written (see
includeAdapters):"string"as their source code,"function"as the functions themselves, which JSON can't hold.ChartSerializeruses"function"unless set.includeAdaptersType
undefined|false|trueDefaultfalseSince 5.15.0Writes the elements' adapters.
includeSettingsType
ArrayThe only settings to write; all others are left out.
includeStatesType
undefined|false|trueDefaultfalseSince 5.15.0Writes the elements' states.
maxDepthType
undefined|numberDefault2How many levels of nested objects to write; deeper ones are left out.
runningAnimationsType
undefined|false|trueDefaulttrueSince 5.20.8Write an animation started in code that loops forever - a globe that keeps turning, a marker that keeps pulsing - into the
animationssetting, so the saved chart plays it too. Animations that end (appear(), state changes, zooming) are never written, and neither is one whose easing is a function of its own rather than one of amCharts' easings.
9 inherited items
animationsType
ArrayInherited fromIEntitySettingsSince 5.20.8Animations the element plays on its own, described as data - so they can be set from a JSON config and saved with it.
Each one animates a setting of the element (or, with
target: "dataItem", a value of its data item - a map point'spositionOnLine, say). They start when the setting is applied, restart when it changes, and stop when the element is disposed. A saved config keeps what was configured, never a value caught half way through an animation.sprite.set("animations", [ { key: "rotation", to: 360, duration: 4000, loops: 0 }, { key: "scale", from: 1, to: 1.3, duration: 800, loops: 0, yoyo: true, easing: "sine" } ]);idType
undefined|stringInherited fromIEntitySettingsA unique ID for looking the element up in
root.entitiesById. Setting an ID that another element already has throws an error.ignoreThemesType
undefined|false|trueDefaultfalseInherited fromIEntitySettingsSince 5.15.6Ignores themes: no theme rule applies to the element, not even one of the default theme.
stateAnimationDurationType
undefined|numberDefault0Inherited fromIEntitySettingsHow long, in milliseconds, a switch from one state to another animates.
0switches at once.stateAnimationEasingType
$ease.EasingDefaultout(cubic)Inherited fromIEntitySettingsEasing of the animated switch from one state to another.
themesType
ArrayInherited fromIEntitySettingsThemes applied to the element and everything inside it.
themeTagsType
ArrayInherited fromIEntitySettingsTags that theme rules can target. They also count for the element's children, so a rule can match a child by a tag of its parent.
More info: Themes
themeTagsSelfType
ArrayInherited fromIEntitySettingsTags that theme rules can target, like
themeTags, but only for this element, not its children.More info: Themes
userDataType
anyInherited fromIEntitySettingsAny data of your own to keep with the element.