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Toggling active state of a bullet

This demo shows how we can toggle “active” state of a bullet by clicking on it.

It works by creating an "active" state for the bullet’s circle. This state is triggered on clicked objects if they have their toggleKey: "active" set.

circle.states.create("active", {
radius: 10
});

It also uses an event to monitor changes for bullet circle’s active setting, to reset it on a previously “activated” bullet.

circle.on("active", function(active, target) {
if (currentActiveBullet) {
currentActiveBullet.set("active", false);
}
if (active) {
currentActiveBullet = target;
}
else {
currentActiveBullet = undefined;
}
});
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