Toggling active state of a bullet
This demo shows how we can toggle “active” state of a bullet by clicking on it.
It works by creating an "active" state for the bullet’s circle. This state is triggered on clicked objects if they have their toggleKey: "active" set.
circle.states.create("active", { radius: 10});circle.states.create("active", { radius: 10});It also uses an event to monitor changes for bullet circle’s active setting, to reset it on a previously “activated” bullet.
circle.on("active", function(active, target) { if (currentActiveBullet) { currentActiveBullet.set("active", false); } if (active) { currentActiveBullet = target; } else { currentActiveBullet = undefined; }});circle.on("active", function(active, target) { if (currentActiveBullet) { currentActiveBullet.set("active", false); } if (active) { currentActiveBullet = target; } else { currentActiveBullet = undefined; }});