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IPatternSettings

Type interface

Sources

IPatternSettings is an interface: it describes a shape of data and is not imported on its own.

Inheritance

IPatternSettings extends IEntitySettings.

IPatternSettings is extended by ICirclePatternSettings, IGrainPatternSettings, ILinePatternSettings, IPathPatternSettings, IPicturePatternSettings, IRectanglePatternSettings, IStarPatternSettings, ITrianglePatternSettings.

Properties

color

Type Color

Color of the pattern shape.

More info: Patterns: colors

colorOpacity

Type undefined | number

Opacity of the pattern shape.

More info: Patterns: colors

fill

Type Color

Color to fill gaps between pattern shapes.

More info: Patterns: colors

fillOpacity

Type undefined | numberDefault 1

Opacity of the fill for gaps between pattern shapes.

More info: Patterns: colors

height

Type undefined | numberDefault 50

Height of the pattern tile, in pixels.

More info: Patterns: sizing patterns

repetition

Type "repeat" | "repeat-x" | "repeat-y" | "no-repeat"Default "repeat"

How pattern tiles are repeated when filling the area.

More info: Patterns: repetition

rotation

Type undefined | numberDefault 0

Rotation of pattern in degrees. Supported values: -90 to 90.

More info: Patterns: rotation

strokeDasharray

Type number[] | number

Stroke (border or line) dash settings.

More info: Colors, gradients, and patterns: dashed linesrmation

strokeDashoffset

Type undefined | number

Stroke (border or line) dash offset.

More info: Colors, gradients, and patterns: dashed linesrmation

strokeWidth

Type undefined | numberDefault 1

Width of the pattern's line elements.

width

Type undefined | numberDefault 50

Width of the pattern tile, in pixels.

More info: Patterns: sizing patterns

9 inherited items
animations

Type ArrayInherited from IEntitySettingsSince 5.20.8

Animations the element plays on its own, described as data - so they can be set from a JSON config and saved with it.

Each one animates a setting of the element (or, with target: "dataItem", a value of its data item - a map point's positionOnLine, say). They start when the setting is applied, restart when it changes, and stop when the element is disposed. A saved config keeps what was configured, never a value caught half way through an animation.

sprite.set("animations", [
  { key: "rotation", to: 360, duration: 4000, loops: 0 },
  { key: "scale", from: 1, to: 1.3, duration: 800, loops: 0, yoyo: true, easing: "sine" }
]);
id

Type undefined | stringInherited from IEntitySettings

A unique ID for looking the element up in root.entitiesById. Setting an ID that another element already has throws an error.

ignoreThemes

Type undefined | false | trueDefault falseInherited from IEntitySettingsSince 5.15.6

Ignores themes: no theme rule applies to the element, not even one of the default theme.

stateAnimationDuration

Type undefined | numberDefault 0Inherited from IEntitySettings

How long, in milliseconds, a switch from one state to another animates.

0 switches at once.

stateAnimationEasing

Type $ease.EasingDefault out(cubic)Inherited from IEntitySettings

Easing of the animated switch from one state to another.

themes

Type ArrayInherited from IEntitySettings

Themes applied to the element and everything inside it.

themeTags

Type ArrayInherited from IEntitySettings

Tags that theme rules can target. They also count for the element's children, so a rule can match a child by a tag of its parent.

More info: Themes

themeTagsSelf

Type ArrayInherited from IEntitySettings

Tags that theme rules can target, like themeTags, but only for this element, not its children.

More info: Themes

userData

Type anyInherited from IEntitySettings

Any data of your own to keep with the element.