IPatternSettings
Type interface
Sources
IPatternSettings is an interface: it describes a shape of data and is not imported on its own.
Inheritance
IPatternSettings extends IEntitySettings.
IPatternSettings is extended by ICirclePatternSettings, IGrainPatternSettings, ILinePatternSettings, IPathPatternSettings, IPicturePatternSettings, IRectanglePatternSettings, IStarPatternSettings, ITrianglePatternSettings.
Properties
colorType
ColorColor of the pattern shape.
More info: Patterns: colors
colorOpacityType
undefined|numberOpacity of the pattern shape.
More info: Patterns: colors
fillType
ColorColor to fill gaps between pattern shapes.
More info: Patterns: colors
fillOpacityType
undefined|numberDefault1Opacity of the fill for gaps between pattern shapes.
More info: Patterns: colors
heightType
undefined|numberDefault50Height of the pattern tile, in pixels.
More info: Patterns: sizing patterns
repetitionType
"repeat"|"repeat-x"|"repeat-y"|"no-repeat"Default"repeat"How pattern tiles are repeated when filling the area.
More info: Patterns: repetition
rotationType
undefined|numberDefault0Rotation of pattern in degrees. Supported values: -90 to 90.
More info: Patterns: rotation
strokeDasharrayType
number[]|numberStroke (border or line) dash settings.
More info: Colors, gradients, and patterns: dashed linesrmation
strokeDashoffsetType
undefined|numberStroke (border or line) dash offset.
More info: Colors, gradients, and patterns: dashed linesrmation
strokeWidthType
undefined|numberDefault1Width of the pattern's line elements.
widthType
undefined|numberDefault50Width of the pattern tile, in pixels.
More info: Patterns: sizing patterns
9 inherited items
animationsType
ArrayInherited fromIEntitySettingsSince 5.20.8Animations the element plays on its own, described as data - so they can be set from a JSON config and saved with it.
Each one animates a setting of the element (or, with
target: "dataItem", a value of its data item - a map point'spositionOnLine, say). They start when the setting is applied, restart when it changes, and stop when the element is disposed. A saved config keeps what was configured, never a value caught half way through an animation.sprite.set("animations", [ { key: "rotation", to: 360, duration: 4000, loops: 0 }, { key: "scale", from: 1, to: 1.3, duration: 800, loops: 0, yoyo: true, easing: "sine" } ]);idType
undefined|stringInherited fromIEntitySettingsA unique ID for looking the element up in
root.entitiesById. Setting an ID that another element already has throws an error.ignoreThemesType
undefined|false|trueDefaultfalseInherited fromIEntitySettingsSince 5.15.6Ignores themes: no theme rule applies to the element, not even one of the default theme.
stateAnimationDurationType
undefined|numberDefault0Inherited fromIEntitySettingsHow long, in milliseconds, a switch from one state to another animates.
0switches at once.stateAnimationEasingType
$ease.EasingDefaultout(cubic)Inherited fromIEntitySettingsEasing of the animated switch from one state to another.
themesType
ArrayInherited fromIEntitySettingsThemes applied to the element and everything inside it.
themeTagsType
ArrayInherited fromIEntitySettingsTags that theme rules can target. They also count for the element's children, so a rule can match a child by a tag of its parent.
More info: Themes
themeTagsSelfType
ArrayInherited fromIEntitySettingsTags that theme rules can target, like
themeTags, but only for this element, not its children.More info: Themes
userDataType
anyInherited fromIEntitySettingsAny data of your own to keep with the element.