IColorSetSettings
Type interface
Sources
IColorSetSettings is an interface: it describes a shape of data and is not imported on its own.
Inheritance
IColorSetSettings extends IEntitySettings.
IColorSetSettings is not extended by any other symbol.
Properties
baseColorType
ColorA base color to generate new colors from if
colorsis not set.colorsType
Color[]The colors in the set. Generated colors are added to this list.
passOptionsType
IColorSetStepOptionsHow the colors generated when the list runs out differ from the original list. Each time the list runs out, a new pass of colors is added, shifted by these amounts once more.
repeatLightnessType
undefined|numberSince 5.21.3With
reuse, each repeat of the list is this much lighter (HSL lightness,0.1is 10%; a negative value makes it darker) instead of the same colors again.reuseType
undefined|false|trueDefaultfalseRepeats the list from the start when it runs out, instead of generating new colors.
saturationType
undefined|numberSaturation for every color the set returns, from
0(grey) to1.startIndexType
undefined|numberDefault0Index of the color the first
next()returns, andreset()goes back to.stepType
undefined|numberDefault1How many positions
next()moves each time:2returns every second color.
9 inherited items
animationsType
ArrayInherited fromIEntitySettingsSince 5.20.8Animations the element plays on its own, described as data - so they can be set from a JSON config and saved with it.
Each one animates a setting of the element (or, with
target: "dataItem", a value of its data item - a map point'spositionOnLine, say). They start when the setting is applied, restart when it changes, and stop when the element is disposed. A saved config keeps what was configured, never a value caught half way through an animation.sprite.set("animations", [ { key: "rotation", to: 360, duration: 4000, loops: 0 }, { key: "scale", from: 1, to: 1.3, duration: 800, loops: 0, yoyo: true, easing: "sine" } ]);idType
undefined|stringInherited fromIEntitySettingsA unique ID for looking the element up in
root.entitiesById. Setting an ID that another element already has throws an error.ignoreThemesType
undefined|false|trueDefaultfalseInherited fromIEntitySettingsSince 5.15.6Ignores themes: no theme rule applies to the element, not even one of the default theme.
stateAnimationDurationType
undefined|numberDefault0Inherited fromIEntitySettingsHow long, in milliseconds, a switch from one state to another animates.
0switches at once.stateAnimationEasingType
$ease.EasingDefaultout(cubic)Inherited fromIEntitySettingsEasing of the animated switch from one state to another.
themesType
ArrayInherited fromIEntitySettingsThemes applied to the element and everything inside it.
themeTagsType
ArrayInherited fromIEntitySettingsTags that theme rules can target. They also count for the element's children, so a rule can match a child by a tag of its parent.
More info: Themes
themeTagsSelfType
ArrayInherited fromIEntitySettingsTags that theme rules can target, like
themeTags, but only for this element, not its children.More info: Themes
userDataType
anyInherited fromIEntitySettingsAny data of your own to keep with the element.