IBulletSettings
Type interface
Sources
IBulletSettings is an interface: it describes a shape of data and is not imported on its own.
Inheritance
IBulletSettings extends IEntitySettings.
IBulletSettings is not extended by any other symbol.
Properties
autoRotateType
undefined|false|trueDefaultfalseRotates the bullet to follow the direction of the line it sits on.
Works on links of
Flowcharts,HierarchyLinkandMapSankeySeries, and inMapPointSeriesfor points placed on aMapLine.autoRotateAngleType
undefined|numberDegrees added to the angle that
autoRotatesets.dynamicType
undefined|false|trueDefaultfalseRefreshes the
sprite(its fill, size and label text, and those of its children) each time the series positions its bullets.fieldType
"open"|"high"|"low"|"value"Since 5.6.0Places the bullet at this value of the data item along the value axis, in place of the location on that axis. The location across it still applies.
IMPORTANT: this setting works with
XYSeriesonly.More info: Bullets: by data field
locationXType
undefined|numberDefault0.5Horizontal location within the target element, from
0(left) to1(right). In a pie slice it runs along the arc.locationYType
undefined|numberDefault0.5Vertical location within the target element, from
0(top) to1(bottom). On XY columns0is the column's base and1its value end;in a pie slice it runs from the inner to the outer radius.
spriteType
SpriteThe element the bullet shows.
stackedType
"up"|"down"|"auto"Since 5.6.0Stacks bullets at the same spot instead of overlapping them.
"up"- stacks bullets upwards (rightwards on a horizontal series)."down"- stacks bullets downwards (leftwards on a horizontal series)."auto"- stacks bullets in the direction that offers more space.
IMPORTANT: this setting works with
XYSeriesonly.More info: Bullets: stacked bullets
9 inherited items
animationsType
ArrayInherited fromIEntitySettingsSince 5.20.8Animations the element plays on its own, described as data - so they can be set from a JSON config and saved with it.
Each one animates a setting of the element (or, with
target: "dataItem", a value of its data item - a map point'spositionOnLine, say). They start when the setting is applied, restart when it changes, and stop when the element is disposed. A saved config keeps what was configured, never a value caught half way through an animation.sprite.set("animations", [ { key: "rotation", to: 360, duration: 4000, loops: 0 }, { key: "scale", from: 1, to: 1.3, duration: 800, loops: 0, yoyo: true, easing: "sine" } ]);idType
undefined|stringInherited fromIEntitySettingsA unique ID for looking the element up in
root.entitiesById. Setting an ID that another element already has throws an error.ignoreThemesType
undefined|false|trueDefaultfalseInherited fromIEntitySettingsSince 5.15.6Ignores themes: no theme rule applies to the element, not even one of the default theme.
stateAnimationDurationType
undefined|numberDefault0Inherited fromIEntitySettingsHow long, in milliseconds, a switch from one state to another animates.
0switches at once.stateAnimationEasingType
$ease.EasingDefaultout(cubic)Inherited fromIEntitySettingsEasing of the animated switch from one state to another.
themesType
ArrayInherited fromIEntitySettingsThemes applied to the element and everything inside it.
themeTagsType
ArrayInherited fromIEntitySettingsTags that theme rules can target. They also count for the element's children, so a rule can match a child by a tag of its parent.
More info: Themes
themeTagsSelfType
ArrayInherited fromIEntitySettingsTags that theme rules can target, like
themeTags, but only for this element, not its children.More info: Themes
userDataType
anyInherited fromIEntitySettingsAny data of your own to keep with the element.