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IBulletSettings

Type interface

Sources

IBulletSettings is an interface: it describes a shape of data and is not imported on its own.

Inheritance

IBulletSettings extends IEntitySettings.

IBulletSettings is not extended by any other symbol.

Properties

autoRotate

Type undefined | false | trueDefault false

Rotates the bullet to follow the direction of the line it sits on.

Works on links of Flow charts, HierarchyLink and MapSankeySeries, and in MapPointSeries for points placed on a MapLine.

autoRotateAngle

Type undefined | number

Degrees added to the angle that autoRotate sets.

dynamic

Type undefined | false | trueDefault false

Refreshes the sprite (its fill, size and label text, and those of its children) each time the series positions its bullets.

field

Type "open" | "high" | "low" | "value"Since 5.6.0

Places the bullet at this value of the data item along the value axis, in place of the location on that axis. The location across it still applies.

IMPORTANT: this setting works with XYSeries only.

More info: Bullets: by data field

locationX

Type undefined | numberDefault 0.5

Horizontal location within the target element, from 0 (left) to 1 (right). In a pie slice it runs along the arc.

locationY

Type undefined | numberDefault 0.5

Vertical location within the target element, from 0 (top) to 1 (bottom). On XY columns 0 is the column's base and 1 its value end;

in a pie slice it runs from the inner to the outer radius.

sprite

Type Sprite

The element the bullet shows.

stacked

Type "up" | "down" | "auto"Since 5.6.0

Stacks bullets at the same spot instead of overlapping them.

  • "up" - stacks bullets upwards (rightwards on a horizontal series).

  • "down" - stacks bullets downwards (leftwards on a horizontal series).

  • "auto" - stacks bullets in the direction that offers more space.

IMPORTANT: this setting works with XYSeries only.

More info: Bullets: stacked bullets

9 inherited items
animations

Type ArrayInherited from IEntitySettingsSince 5.20.8

Animations the element plays on its own, described as data - so they can be set from a JSON config and saved with it.

Each one animates a setting of the element (or, with target: "dataItem", a value of its data item - a map point's positionOnLine, say). They start when the setting is applied, restart when it changes, and stop when the element is disposed. A saved config keeps what was configured, never a value caught half way through an animation.

sprite.set("animations", [
  { key: "rotation", to: 360, duration: 4000, loops: 0 },
  { key: "scale", from: 1, to: 1.3, duration: 800, loops: 0, yoyo: true, easing: "sine" }
]);
id

Type undefined | stringInherited from IEntitySettings

A unique ID for looking the element up in root.entitiesById. Setting an ID that another element already has throws an error.

ignoreThemes

Type undefined | false | trueDefault falseInherited from IEntitySettingsSince 5.15.6

Ignores themes: no theme rule applies to the element, not even one of the default theme.

stateAnimationDuration

Type undefined | numberDefault 0Inherited from IEntitySettings

How long, in milliseconds, a switch from one state to another animates.

0 switches at once.

stateAnimationEasing

Type $ease.EasingDefault out(cubic)Inherited from IEntitySettings

Easing of the animated switch from one state to another.

themes

Type ArrayInherited from IEntitySettings

Themes applied to the element and everything inside it.

themeTags

Type ArrayInherited from IEntitySettings

Tags that theme rules can target. They also count for the element's children, so a rule can match a child by a tag of its parent.

More info: Themes

themeTagsSelf

Type ArrayInherited from IEntitySettings

Tags that theme rules can target, like themeTags, but only for this element, not its children.

More info: Themes

userData

Type anyInherited from IEntitySettings

Any data of your own to keep with the element.