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IAnnotatorSettings

Type interface

Sources

IAnnotatorSettings is an interface: it describes a shape of data and is not imported on its own.

Inheritance

IAnnotatorSettings extends IEntitySettings.

IAnnotatorSettings is not extended by any other symbol.

Properties

layer

Type undefined | numberDefault 1000

Layer the annotations are drawn on, above the chart.

markerSettings

Type undefined | objectSince 5.7.4

Settings for MarkerJS's MarkerArea, as an object of setting names and values, e.g.:

let annotator = am5plugins_exporting.Annotator.new(root, {
 markerSettings: {
   defaultColorSet: ["red", "green", "blue"],
   wrapText: true
 }
});
var annotator = am5plugins_exporting.Annotator.new(root, {
 markerSettings: {
   defaultColorSet: ["red", "green", "blue"],
   wrapText: true
 }
});

More info: https://markerjs.com/reference/classes/settings.html for a full list of settings

markerState

Type any

The annotations, as state saved by MarkerJS. Setting it draws them, e.g.

to restore annotations saved earlier.

markerStyleSettings

Type undefined | objectSince 5.7.5

Style settings for the MarkerJS user interface, e.g.:

let annotator = am5plugins_exporting.Annotator.new(root, {
 markerStyleSettings: {
   toolboxColor: "#F472B6",
   toolboxAccentColor: "#BE185D"
 }
});
var annotator = am5plugins_exporting.Annotator.new(root, {
 markerStyleSettings: {
   toolboxColor: "#F472B6",
   toolboxAccentColor: "#BE185D"
 }
});

More info: https://markerjs.com/reference/classes/settings.html for a full list of settings

9 inherited items
animations

Type ArrayInherited from IEntitySettingsSince 5.20.8

Animations the element plays on its own, described as data - so they can be set from a JSON config and saved with it.

Each one animates a setting of the element (or, with target: "dataItem", a value of its data item - a map point's positionOnLine, say). They start when the setting is applied, restart when it changes, and stop when the element is disposed. A saved config keeps what was configured, never a value caught half way through an animation.

sprite.set("animations", [
  { key: "rotation", to: 360, duration: 4000, loops: 0 },
  { key: "scale", from: 1, to: 1.3, duration: 800, loops: 0, yoyo: true, easing: "sine" }
]);
id

Type undefined | stringInherited from IEntitySettings

A unique ID for looking the element up in root.entitiesById. Setting an ID that another element already has throws an error.

ignoreThemes

Type undefined | false | trueDefault falseInherited from IEntitySettingsSince 5.15.6

Ignores themes: no theme rule applies to the element, not even one of the default theme.

stateAnimationDuration

Type undefined | numberDefault 0Inherited from IEntitySettings

How long, in milliseconds, a switch from one state to another animates.

0 switches at once.

stateAnimationEasing

Type $ease.EasingDefault out(cubic)Inherited from IEntitySettings

Easing of the animated switch from one state to another.

themes

Type ArrayInherited from IEntitySettings

Themes applied to the element and everything inside it.

themeTags

Type ArrayInherited from IEntitySettings

Tags that theme rules can target. They also count for the element's children, so a rule can match a child by a tag of its parent.

More info: Themes

themeTagsSelf

Type ArrayInherited from IEntitySettings

Tags that theme rules can target, like themeTags, but only for this element, not its children.

More info: Themes

userData

Type anyInherited from IEntitySettings

Any data of your own to keep with the element.