Inertia
Type class
A point of inertia is to simulate gradually drecreasing motion even after actual interaction by user, that caused it, has already ended.
Inertia object will continue triggering the same Sprite handlers as if the interaction was still happening, gradually reducing shift/angle/scale values until full stop.
Basically, from the target element's point of view, while inertia is playing, it is still being interacted with by user, albeit with a decreasing speed.
Sources
Inertia can be used (imported) via one of the following packages.
/** * Import from: "core.ts" * Use like: am4core.Inertia */import * as am4core from "@amcharts/amcharts4/core";/** * Include via: <script src="core.js"></script> * Access items like: am4core.Inertia */Inheritance
Inertia extends BaseObject.
Inertia is not extended by any other symbol.
Properties
animationsType
Array<Animation>Default[]List of animations currently playing.
interactionType
InteractionObjectAn element we're performing animation on.
pointType
IPointCurrent (simulated) pointer position.
startPointType
IPointStarting pointer position. The position of pointer when we "released" the element.
typeType
InertiaTypesHolds what type of inertia it is.
xType
numberSets current X coordinate.
Returns current X coordinate.
Will trigger "drag" event for the target element.
yType
numberSets current Y coordinate.
Returns current Y coordinate.
Will trigger "drag" event for the target element.
4 inherited items
clonedFromType
$type.Optional<this>Inherited fromBaseObjectReference to the original object this object was cloned from. We need to keep this so we can disassociate it from source object when this object is disposed.
configType
objectInherited fromBaseObjectUse this property to set JSON-based config. When set, triggers processing routine, which will go through all properties, and try to apply values, create instances, etc.
Use this with caution, as it is a time-consuming process. It's used for initialchart setup only, not routine operations.
idType
$type.Optional<string>Inherited fromBaseObjectSets the user-defined id of the element.
uidType
stringInherited fromBaseObjectReturns object's internal unique ID.
Methods
constructor(interaction:InteractionObject,
type:InertiaTypes,
point:IPoint,
startPoint:IPoint)Returns
InertiaConstructor
done()Returns
voidFinishes up the inertia animation. (removes reference to this animation object)
handleMove()Returns
voidSimulates dragging of element.
5 inherited items
clone(cloneId?:string)Returns
thisInherited fromBaseObjectMakes a copy of this object and returns the clone. Try to avoid cloning complex objects like chart, create new instances if you need them.
copyFrom(object:this)Returns
voidInherited fromBaseObjectCopies all properties and related data from different element.
dispose()Returns
voidInherited fromBaseObjectDestroys this object and all related data.
getCurrentThemes()Returns
ITheme[]Inherited fromBaseObjectReturns a list of themes that should be applied to this element. It could either be a list of themes set explicitly on this element, or system-wide.
isDisposed()Returns
booleanInherited fromBaseObjectReturns if this object has been already been disposed.
Events
Inertia does not have any events.